Rooms that react. Light, sound and code you can walk straight into. WHAT!!
A room that listens. Your motion seeds light across the walls. The longer you linger, the brighter it blooms.
Your silhouette, rebuilt live in pixel noise. Step closer and the whole image shatters around you.
Sound becomes surface. Live audio drives a projected sea that swells and breaks across the floor.
Cameras, depth sensors and microphones read the room. A real-time TouchDesigner engine turns that input into light, sound and projection, frame by frame. We prototype the interaction first, then build the whole space around it. The pieces shown here are captures from our R&D runs.
Got a space, a show, or a wild idea? Tell us about it and let's build something that moves.
We build interactive installations in TouchDesigner: rooms where cameras, depth sensors and microphones read the space and a real time engine answers back in light, sound and projection. People move, and the room moves with them.
From gallery pieces and museum floors to brand activations and stage visuals, we prototype the interaction first, then build the space around it. Sensors, projection mapping, LED walls and the show control that keeps it running all night.
We design the digital layer and fabricate the physical build in house. Got a space or a show coming up? Tell us about it.