Installations

Rooms that react. Light, sound and code you can walk straight into. WHAT!!

01 · INSTALLATION

POINT

  • TouchDesigner
  • Orbbec depth camera
  • Projection mapping
  • Generative pattern (Gray-Scott reaction-diffusion)
  • POINT is a projection piece by Studio WHAT!! for outdoor gatherings, first shown at an artists' meetup in the Hula Valley, northern Israel.
  • A TouchDesigner pattern engine lights a wide white panel with shifting color, and an Orbbec depth camera tracks whoever steps in front of it.
  • Your movement reveals the pattern behind you, so the piece reacts to the people in front of it and the crowd becomes the show.
Installation reel
02 · INSTALLATION

Jerusalem

  • TouchDesigner
  • Orbbec depth camera
  • projection
  • A large-scale projection piece for the Jerusalem Municipality, made for the Ministry of Education's Educaition gala on AI in education.
  • Three arched screens down a red-carpet corridor cycle through the Old City, the light rail bridge and a future skyline, framed by a menorah and a stone lion.
  • Built in TouchDesigner with an Orbbec depth camera and projected live, so guests' silhouettes reveal the city as they pass.
  • People stopped and photographed it all night.
Installation reel
How it works

Behind the glow: how a reactive room works

Cameras, depth sensors and microphones read the room. A real-time TouchDesigner engine turns that input into light, sound and projection, frame by frame. We prototype the interaction first, then build the whole space around it. The pieces shown here are captures from our R&D runs.

Make a room react

Commission an installation.

Got a space, a show, or a wild idea? Tell us about it and let's build something that moves.

Start a project →See what else we build

TouchDesigner installations and reactive rooms

We build interactive installations in TouchDesigner: rooms where cameras, depth sensors and microphones read the space and a real time engine answers back in light, sound and projection. People move, and the room moves with them.

From gallery pieces and museum floors to brand activations and stage visuals, we prototype the interaction first, then build the space around it. Sensors, projection mapping, LED walls and the show control that keeps it running all night.

We design the digital layer and fabricate the physical build in house. Got a space or a show coming up? Tell us about it.