1:1 mentoring in the tools the industry runs on: Blender, ZBrush, Substance and more.
Stop fearing the interface and start driving it · Model your first clean, usable asset
High-to-low poly, done the right way · Bake maps that survive close-ups
Characters that ship in games and film · Rigs and deformation that truly move
Inside a real mentoring session. Your file on screen, notes in the margins, fixes made live.
A student's rough first pass and the finished piece from the same block of lessons.
Tell us your level, your software and your goals. We'll map a plan.
The Education Lab is one on one 3D mentoring from a working studio in Tel Aviv, in person or remote anywhere in the world. No pre recorded courses: you bring your file, we sit on it together, and you leave every session with fixes you watched happen live.
Lessons cover Blender, ZBrush, Substance Painter and Unreal, from your first clean asset to portfolio characters that ship in games and film. We map a plan to your level and your goals, whether you are starting out, switching careers, or polishing a showreel.
Curious how deep the craft goes? See what we build ourselves on the character page, then get in touch with your level and software and we will map your plan.