3D character design, from first sketch to game ready
STUDIO WHAT!! designs and builds 3D characters for games, film and cinematics. Our character artist built and rigged every character in GRIME II, developed by Clover Bite and published by Kwalee, which shipped in March 2026 on PC, PlayStation 5 and Xbox Series X|S. We take a character from silhouette sketches through sculpting, retopology, UVs, texturing and rigging, and hand you a clean, engine ready asset that drops straight into Unreal, Unity or your renderer of choice.
Every character is built to move. Anatomy first, then clean edge flow, then a rig with controls animators enjoy using. We work in ZBrush, Maya, Blender and Substance, the same pipeline running inside real productions.
Need the character in the real world too? Our fabrication workshop prints display pieces of the same model, and the Education Lab teaches the exact pipeline we use. Tell us who you are bringing to life on the contact page.