A creative studio — we build characters, teach the craft, fabricate the real thing, and make rooms react. Loud 3D, start to finish.
Heroes, creatures, villains — designed, modeled and rigged for games and film.
One-on-one mentoring in the 3D software the industry actually ships with.
3D printing, CNC and laser — pixels pulled off-screen into real objects.
Interactive, reactive, alive — experiences built in TouchDesigner that watch back.
A hand-picked cut of recent work. The good stuff, up front.
Tell us what you're building. We'll figure out the loud part.